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I will go over common misnomers of online cheating methods. Explain the realistic side of why Peer to Peer games can be broken. I will showcase a method I PoC 5 years ago, yet I haven't seen this type of manipulation displayed online (video demo). I will also describe the benefit of dedicated servers or "Cloud" games. The reason I want to discuss these concepts is due to most FPS are moving from P2P to Cloud which mitigate most of these attacks. At the end will bring up a funny story of social engineering some person on XBL to have him apologize for threatening people. Currently work as a Security Engineer in a payment processing company in Atlanta. A video gamer who enjoys FPS on Xbox. Used to be big into console hacking. Hobbyist of SOHO router firmware and wireless technologies. I spoke BsidesHuntsville, Notacon, and BsidesCleveland.
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